This research project captured the design processes and products as children and teenagers made visual research and utilized the three I’s Design Thinking Framework for Children (Inquire > Ideate > Improvise).
Adults gain understanding of how youngsters perceive possibilities and problems in their environment and ways to solve them.
Youngsters develop qualities of a researcher, designer and change-maker through sharpening their senses toward the wonders of nature and adopting inclusive public design’s way of thinking and practice in a real-life setting (in Shing Mun Country Park).